COURSE

Unity Multiplayer Workshop

$263.00

Prototype a networked Unity game with a host, a joining player, and a shared objective you can test on two machines.

SKU: MGD-C65 Category:

About

Prototype a networked Unity game with a host, a joining player, and a shared objective you can test on two machines. Across about 18 hours you will start a host, spawn an object both players can see, add a shared goal, and write the network rules you used.

Advanced · 18 hours · Unity

Curriculum

Module 1 · Host and join

  1. Start a host
  2. Join from a second machine
  3. Show a connection failure
  4. Leave the session cleanly

Module 2 · A shared object

  1. Spawn an object both players can see
  2. Move it from the owner
  3. Do not let both clients claim the final say
  4. Log the messages

Module 3 · An objective

  1. Add a shared goal
  2. Update the score for both players
  3. Handle a player who disconnects
  4. Test on two builds, not two editors only

Module 4 · A review

  1. Write the network rules you used
  2. List what is still local-only
  3. Fix one visible desync
  4. Save the test steps
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