Module 1 · Host and join
- Start a host
- Join from a second machine
- Show a connection failure
- Leave the session cleanly

$263.00
Prototype a networked Unity game with a host, a joining player, and a shared objective you can test on two machines.
Prototype a networked Unity game with a host, a joining player, and a shared objective you can test on two machines. Across about 18 hours you will start a host, spawn an object both players can see, add a shared goal, and write the network rules you used.
Advanced · 18 hours · Unity