Module 1 · Types and data
- Choose a type for health, speed, and names
- Keep related data together
- Avoid a public field the rest of the game can change by accident
- Read a short script and name what it stores

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Learn the C# you actually need in Unity: types, events, components, and how to stop a script from becoming a pile of unrelated code.
Learn the C# you actually need in Unity: types, events, components, and how to stop a script from becoming a pile of unrelated code. Across about 18 hours you will choose a type for health, speed, and names, put one job in one component, send a message when health changes, and split a long method.
Beginner · 18 hours · Unity