COURSE

Technical Art Pipeline

$213.00

Set up the path from art tool to game build: naming, LODs, materials, and what breaks when someone exports wrong.

SKU: MGD-C35 Category:

About

Set up the path from art tool to game build: naming, LODs, materials, and what breaks when someone exports wrong. Across about 15 hours you will write a file name pattern, set when a simpler mesh is required, list the export settings that fail the build, and review one asset against the rules.

Advanced · 15 hours · Tech Art

Curriculum

Module 1 · Naming

  1. Write a file name pattern
  2. Apply it to a mesh, a texture, and a material
  3. Reject a file that does not match
  4. Put the rule where the team can see it

Module 2 · LODs and materials

  1. Set when a simpler mesh is required
  2. Limit material counts
  3. Show a correct export and a broken export
  4. Check the asset in a real scene

Module 3 · What breaks

  1. List the export settings that fail the build
  2. Add a checklist to the art handoff
  3. Test a wrong scale and a wrong pivot
  4. Write how to fix each failure

Module 4 · Review

  1. Review one asset against the rules
  2. Record the exceptions you will allow
  3. Update the document
  4. Ask an artist to follow it alone
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