COURSE

Camera and Controls for Mobile

$111.00

Make a mobile control scheme that does not fight the player. Covers cameras, dead zones, and one-thumb play.

SKU: MGD-C32 Category:

About

Make a mobile control scheme that does not fight the player. Covers cameras, dead zones, and one-thumb play. Across about 10 hours you will place the controls for one hand, choose a follow distance that shows the goal, reduce motion that hides the action, and write the control list.

Intermediate · 10 hours · Design

Curriculum

Module 1 · One thumb

  1. Place the controls for one hand
  2. Set a dead zone
  3. Keep look and move from fighting each other
  4. Test while walking, not only at a desk

Module 2 · Camera

  1. Choose a follow distance that shows the goal
  2. Stop the camera inside walls
  3. Avoid a spin the player did not ask for
  4. Check the view in portrait or landscape as the game requires

Module 3 · Comfort

  1. Reduce motion that hides the action
  2. Add a sensitivity option
  3. Keep the horizon readable
  4. Ask one person if they feel lost

Module 4 · A scheme

  1. Write the control list
  2. Remove a button that duplicates another
  3. Do not add a tutorial for an action the first touch can teach
  4. Save a build for review
mobile-gamedev
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