COURSE

Tutorial and Onboarding Design

$89.00

Teach the game by letting the player succeed. Cut text, time the first reward, and replace a long explanation with play.

SKU: MGD-C54 Category:

About

Teach the game by letting the player succeed. Cut text, time the first reward, and replace a long explanation with play. Across about 8 hours you will teach the first action by letting the player do it, time the first reward, teach the next verb only when it is needed, and watch a new player from launch.

Beginner · 8 hours · Design

Curriculum

Module 1 · Learn by playing

  1. Teach the first action by letting the player do it
  2. Save text for a rule the action cannot show
  3. Give an early success
  4. Remove a popup that blocks the screen

Module 2 · The first reward

  1. Time the first reward
  2. Make it obvious
  3. Do not lecture before it
  4. Check a new player smiles or continues

Module 3 · Later lessons

  1. Teach the next verb only when it is needed
  2. Let the player skip a lesson they already know
  3. Keep lessons short
  4. Stop adding tips after the core is clear

Module 4 · A test

  1. Watch a new player from launch
  2. Write where you wanted to speak
  3. Cut that line if the game can teach it
  4. Retest
mobile-gamedev
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.