COURSE

Touch Controls Workshop

$85.00

Build a phone control scheme a player can learn in one session, including dead zones, one-thumb play, and a camera that stays out of the way.

SKU: MGD-C61 Category:

About

Build a phone control scheme a player can learn in one session, including dead zones, one-thumb play, and a camera that stays out of the way. Across about 8 hours you will make the first touch do the main action, set a dead zone for a virtual stick, keep the camera out of the thumb's way, and watch a new player learn the controls.

Beginner · 8 hours · Design

Curriculum

Module 1 · The first touch

  1. Make the first touch do the main action
  2. Show the control before you explain it
  3. Keep the button large enough
  4. Test with one thumb

Module 2 · Dead zones

  1. Set a dead zone for a virtual stick
  2. Stop small movements from turning the camera
  3. Let the player change sensitivity
  4. Test on two screen sizes

Module 3 · The camera

  1. Keep the camera out of the thumb's way
  2. Do not fight the player's drag
  3. Recentering should be predictable
  4. Check portrait and landscape if both exist

Module 4 · A session

  1. Watch a new player learn the controls
  2. Remove a gesture they miss
  3. Write the control list
  4. Save the build
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