COURSE

Co-op Game Design

$165.00

Design roles, revives, and shared goals so two players need each other without one person waiting.

SKU: MGD-C58 Category:

About

Design roles, revives, and shared goals so two players need each other without one person waiting. Across about 12 hours you will give each player a reason to be there, set an objective neither person can finish alone, find the moment one player stands still, and play with two people.

Intermediate · 12 hours · Design

Curriculum

Module 1 · Roles

  1. Give each player a reason to be there
  2. Avoid a role that only watches
  3. Let either player help the other
  4. Write the roles in one line each

Module 2 · Shared goals

  1. Set an objective neither person can finish alone
  2. Show the shared progress
  3. Add a revive or assist
  4. Test with a stranger, not only a friend

Module 3 · Waiting

  1. Find the moment one player stands still
  2. Give them something to do
  3. Shorten a revival if it stalls the game
  4. Time a full session

Module 4 · A test

  1. Play with two people
  2. Write who was bored
  3. Change one rule
  4. Play again
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