COURSE

Animation State Machines

$145.00

Build an animator that does not flicker between idle and attack. Covers blends, transitions, and root motion choices.

SKU: MGD-C56 Category:

About

Build an animator that does not flicker between idle and attack. Covers blends, transitions, and root motion choices. Across about 12 hours you will list idle, move, and action, set the conditions for a change, decide whether the animation moves the character, and play the character for two minutes.

Intermediate · 12 hours · Engineering

Curriculum

Module 1 · States

  1. List idle, move, and action
  2. Give each state one clip
  3. Name the states for designers
  4. Enter the graph from a known start

Module 2 · Transitions

  1. Set the conditions for a change
  2. Stop idle and attack from flickering
  3. Choose a blend time
  4. Test a rapid input

Module 3 · Root motion

  1. Decide whether the animation moves the character
  2. Keep gameplay movement in charge if that is the rule
  3. Fix a slide
  4. Compare the clip in place and in the world

Module 4 · A review

  1. Play the character for two minutes
  2. Write the transition that looks wrong
  3. Change one condition
  4. Ask someone else to describe the states
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