Module 1 · Perception
- Define what the enemy can see or hear
- Show the player when they have been noticed
- Add a limit so the enemy is not omniscient
- Test from the player camera

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Build enemies that look intentional: perception, states, and attacks a player can learn.
Build enemies that look intentional: perception, states, and attacks a player can learn. Across about 14 hours you will define what the enemy can see or hear, list idle, alert, and attack, telegraph an attack, and fight the enemy three times.
Intermediate · 14 hours · Engineering