COURSE

Game AI for Enemies and NPCs

$181.00

Build enemies that look intentional: perception, states, and attacks a player can learn.

SKU: MGD-C31 Category:

About

Build enemies that look intentional: perception, states, and attacks a player can learn. Across about 14 hours you will define what the enemy can see or hear, list idle, alert, and attack, telegraph an attack, and fight the enemy three times.

Intermediate · 14 hours · Engineering

Curriculum

Module 1 · Perception

  1. Define what the enemy can see or hear
  2. Show the player when they have been noticed
  3. Add a limit so the enemy is not omniscient
  4. Test from the player camera

Module 2 · States

  1. List idle, alert, and attack
  2. Draw the transitions
  3. Give each state one job
  4. Stop a flicker between two states

Module 3 · Attacks

  1. Telegraph an attack
  2. Leave a way to avoid it
  3. Recover so the player can respond
  4. Make the pattern learnable

Module 4 · A test

  1. Fight the enemy three times
  2. Write what felt random
  3. Change one transition
  4. Ask another person what the enemy was trying to do
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