COURSE

Localization for Global Launches

$105.00

Prepare text, art, and stores for other languages before the strings are trapped in code.

SKU: MGD-C42 Category:

About

Prepare text, art, and stores for other languages before the strings are trapped in code. Across about 9 hours you will move player-facing text out of code, avoid text baked into images, list the store languages you will ship, and switch the game to another language.

Intermediate · 9 hours · Publishing

Curriculum

Module 1 · Strings

  1. Move player-facing text out of code
  2. Give each string an ID
  3. Do not build sentences by gluing fragments
  4. Leave room for a longer German or French line

Module 2 · Art and UI

  1. Avoid text baked into images
  2. Check a layout with a 30 percent longer label
  3. Mark images that contain words
  4. Set a font that covers the languages you need

Module 3 · Stores

  1. List the store languages you will ship
  2. Write who approves a translation
  3. Plan time for review
  4. Do not launch a language you cannot support

Module 4 · A test

  1. Switch the game to another language
  2. Find a cut-off line
  3. Find a string that is still hard-coded
  4. Write the fix
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