COURSE

In-App Purchase Design

$141.00

Design offers players understand. Starter packs, cosmetics, and the line you will not cross in your genre.

SKU: MGD-C43 Category:

About

Design offers players understand. Starter packs, cosmetics, and the line you will not cross in your genre. Across about 11 hours you will name what the player receives, decide if a starter pack is fair to a later buyer, write what your genre should not sell, and trigger the offer at a moment that makes sense.

Intermediate · 11 hours · Monetization

Curriculum

Module 1 · An offer

  1. Name what the player receives
  2. Say whether it is permanent or temporary
  3. Show the price before the store sheet
  4. Write the offer in one sentence

Module 2 · Starter and cosmetics

  1. Decide if a starter pack is fair to a later buyer
  2. Keep a cosmetic from changing competitive power, if that is your rule
  3. Show owned items as owned
  4. Remove an offer you cannot explain

Module 3 · The line

  1. Write what your genre should not sell
  2. Check a free player can still have a complete session
  3. Avoid a price that hides the real cost
  4. Review the offer with someone who is not on the team

Module 4 · In the build

  1. Trigger the offer at a moment that makes sense
  2. Handle a failed or cancelled purchase
  3. Restore a purchase on a second device
  4. Test with a store sandbox account
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