COURSE

Dialogue Systems and Branching Story

$131.00

Structure branching conversation that does not explode into a mess. Track flags, tone, and what the player can change.

SKU: MGD-C29 Category:

About

Structure branching conversation that does not explode into a mess. Track flags, tone, and what the player can change. Across about 12 hours you will write a conversation with a purpose, name the facts the story must remember, keep the speaker consistent, and trigger the scene from play, not a hidden menu.

Intermediate · 12 hours · Narrative

Curriculum

Module 1 · A scene

  1. Write a conversation with a purpose
  2. Give the player a real choice
  3. End the scene with a visible result
  4. Cut a branch that changes nothing

Module 2 · Flags

  1. Name the facts the story must remember
  2. Set a flag when a choice matters
  3. Read the flag in a later scene
  4. List flags that are never used

Module 3 · Tone

  1. Keep the speaker consistent
  2. Write a short line and a long line
  3. Leave room for translation
  4. Read the scene aloud

Module 4 · In the game

  1. Trigger the scene from play, not a hidden menu
  2. Show which choices are available
  3. Test every branch once
  4. Write the bugs in the graph
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