Module 1 · A scene
- Write a conversation with a purpose
- Give the player a real choice
- End the scene with a visible result
- Cut a branch that changes nothing

$131.00
Structure branching conversation that does not explode into a mess. Track flags, tone, and what the player can change.
Structure branching conversation that does not explode into a mess. Track flags, tone, and what the player can change. Across about 12 hours you will write a conversation with a purpose, name the facts the story must remember, keep the speaker consistent, and trigger the scene from play, not a hidden menu.
Intermediate · 12 hours · Narrative