Module 1 · A normal room
- Assume a small floor and average light
- Place an object at a believable scale
- Give the player a way to move the object
- Do not require a perfect scan

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Prototype an AR game that still works in a normal room. Placement, scale, and what to do when tracking fails.
Prototype an AR game that still works in a normal room. Placement, scale, and what to do when tracking fails. Across about 12 hours you will assume a small floor and average light, show when tracking fails, add one rule that needs the room, and try two different rooms.
Intermediate · 12 hours · Immersive