COURSE

Agile Production for Indie Studios

$91.00

Plan a game in slices a small team can finish. Covers backlogs, scope cuts, and a weekly build.

SKU: MGD-C37 Category:

About

Plan a game in slices a small team can finish. Covers backlogs, scope cuts, and a weekly build. Across about 8 hours you will cut the game into slices a small team can finish, plan a week the team can actually finish, cut one feature when the date is at risk, and set the meeting length.

Beginner · 8 hours · Production

Curriculum

Module 1 · Slices

  1. Cut the game into slices a small team can finish
  2. Define done for the current slice
  3. Put later ideas in a backlog
  4. Refuse a feature that misses the slice goal

Module 2 · The week

  1. Plan a week the team can actually finish
  2. Hold a short review of the build
  3. Show the game, not only the task list
  4. Write what slipped

Module 3 · Scope

  1. Cut one feature when the date is at risk
  2. Say what the cut changes for the player
  3. Keep a playable build
  4. Tell the team the new plan

Module 4 · Rhythm

  1. Set the meeting length
  2. Name who decides
  3. Keep notes where everyone can read them
  4. Start the next week from the build
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