COURSE

Hyper-Casual Prototyping

$73.00

Prototype a one-touch game in days, kill it honestly, and keep the version a stranger understands in five seconds.

SKU: MGD-C25 Category:

About

Prototype a one-touch game in days, kill it honestly, and keep the version a stranger understands in five seconds. Across about 8 hours you will describe the game in five seconds, give it to someone who has not seen it, set the result that would justify more work, and clean the input.

Beginner · 8 hours · Design

Curriculum

Module 1 · One touch

  1. Describe the game in five seconds
  2. Use a single input
  3. Show the goal without text
  4. Build a greybox the same day

Module 2 · A honest test

  1. Give it to someone who has not seen it
  2. Do not explain the rules
  3. Time how fast they understand
  4. Write whether they played a second time

Module 3 · Kill or keep

  1. Set the result that would justify more work
  2. Compare the test to that result
  3. Stop if it failed
  4. Write the one change worth a second prototype

Module 4 · The version you keep

  1. Clean the input
  2. Add only the feedback that explains the action
  3. Remove a feature that needs a tutorial
  4. Save the build and the decision
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