COURSE

Level Design for Mobile Games

$99.00

Lay out short, readable levels for a mobile screen. You will control sightlines, pacing, and the reason to retry.

SKU: MGD-C07 Category:

About

Lay out short, readable levels for a mobile screen. You will control sightlines, pacing, and the reason to retry. Across about 13 hours you will show the next goal without a long camera pan, open with an easy success, block the level with simple shapes, and watch where players stop.

Intermediate · 13 hours · Design

Curriculum

Module 1 · Sightlines

  1. Show the next goal without a long camera pan
  2. Keep hazards visible before the player commits
  3. Leave room for a thumb
  4. Test the layout at phone width

Module 2 · Pacing

  1. Open with an easy success
  2. Add one new challenge
  3. Give a short rest
  4. End on a reason to retry

Module 3 · A short level

  1. Block the level with simple shapes
  2. Time a full attempt
  3. Cut a room that does not teach anything
  4. Name the files for the team

Module 4 · Playtest

  1. Watch where players stop
  2. Write the confusing moment
  3. Move one element
  4. Retest the same path
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